![]() Not because I want to, but because I don't have the money to buy a decent soundcard like a Focusrite Sapphire pro or something similar over firewire with decent drivers and a mixer program that lets you use windows audio as a asio input. ![]() I only have a laptop and so like many of you I work just with onboard audio using ASIO4ALL. Nowadays I don't have that desktop computer anymore and I don't have that M-Audio FastTrack Pro anymore (and it sucked anyway, the windows 7 64-bit drivers were horrible) That was years ago and it was a bit of unnecessary work that could have been avoided if only the audio in windows and that of ASIO would work together a bit better. I recorded the audio in FL studio and later synced it with the video because recording using my onboard soundcard in the method I described above would add such a dirty signal and I hated it. Here is an example of a video I made that way. I would then enable my mic in FL studio and then I could talk and have FL Studio play my track and record video + audio directly into a mkv with CamStudio.īut this would add so much noise because my computer did not have spdif in (not many motherboards have spdif in, only out) spdif is digital and so does not pick up all the radio noises like line-in does on most onboard soundcards (that buzz or hum or low static you hear from your microphone or line-in) ![]() Now the output from FL Studio would show up in the windows mixer and CamStudio could record it. I would use one of the tulip outputs (you know, the red and white) and connect that to the line-in on my onboard soundcard. I had an M-Audio Fast Track Pro USB ASIO soundcard. but how can I record the sound directly into CamStudio? For instance, I like to use CamStudio to record video of what I am doing in FL Studio. And even if you do, those ASIO drivers don't always make it possible to send the output sound of your DAW to the Stereo Mix in the windows mixer so you can record live or stream live. You're absolutely right, and ASIO does exactly that.Many of us don't have an external ASIO soundcard over USB or Firewire. Now that you know what causes the latency, you can probably conclude that one obvious method to cut down on latency would be to short-circuit the extra layers that DirectSound forces the audio signal through. This significant latency, in turn, becomes bothersome when you're recording music with your device. Between these two main processes lay a bundle of extra processes that are mostly affiliated with DirectSound.Įvery extra process that the audio signal has to go through adds a tiny bit to the overall latency, and when these processes bundle together, the latency becomes significant. It's then converted to a binary format where it can be stored on a hard disk. When digitally recording audio, the audio is first captured in an analog format. Staying on tempo or articulating a rhythm becomes more challenging than it should be when you're dealing with unwanted latency. When you have your instrument jacked into your computer, you expect a note to be played whenever you play it and not half a second later. Related: Free VST Plugins Every Musician Should Have
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